Turn the tablet sideways to play.

RIFT CRAWLTEAM RELAY
SettingsClassroom setup
Groggy
Groggy
STEPS 0PORTAL 0TIME –
WAITINGSIMPLE PAST

Write the Simple Past form of

–
BASE FORM
–
STAGE 1
6 steps to the next portal
YOUR ANSWER_Type on your side.
CHARGE 0 / 8No active effect
Grumble
Grumble
STEPS 0PORTAL 0TIME –
WAITINGSIMPLE PAST

Write the Simple Past form of

–
BASE FORM
–
STAGE 1
6 steps to the next portal
YOUR ANSWER_Type on your side.
CHARGE 0 / 8No active effect
Lesson ArcadeWeitere SpielweltenSpiele & kostenlose Demos

Lesson Arcade · Board Battles

Your classes

  1. 1Create your class
  2. 2Hand out the verb list
  3. 3Play Game 1
Classroom setup

New class

RIFT CRAWL · EXPEDITION

Choose game & learning content
    Teams & history

    Ready to race?

    Learning goal

    RIFT CRAWL

    Your teams

    Quick game

    Settings

    Class backups can contain personal names, attendance and participation counts. Save locally and keep the file private.

    Rules & powers

    English forms only. Every task is a row of three forms (infinitive · simple past · past participle) with one gap. Only lie (liegen) and lay (legen) show a short German hint, because their forms overlap.

    Energy: correct = one ◆; fast and correct = two. Candy Dash, Boo! Grab and Ghost Bell cost four ◆. You can keep eight. The team that goes second starts with two ◆. The first zombie at a portal gives the team behind four ◆. Save eight for Moon Hop: three extra steps, once per team per race, from the first portal on. Extra energy at eight is lost; mistakes keep earned energy.

    Candy Dash: move one extra step, if no ghost hands hold you. Boo! Grab: a ghost flies to the rival and ghost hands grab their ankles; their next correct answer gets them ready, the one after shakes the hands off. Ghost Bell: stops one Boo! Grab or one grab of the witching mist. A blocked ghost flies back: now the caster is held. The bell lasts for three of your answer opportunities, including timeouts. You cannot stack or refresh it.

    Moon Hop: costs eight ◆ and moves you three extra steps in one big hop, once per team per race. First your zombie answers one Moon word: correct, and you hop; the first wrong answer or timeout returns your eight energy for one retry in the next power window. A second miss locks it and spends the energy. It opens after your zombie has reached the first portal (a small arch marks it until then). Like Candy Dash, it does not work while ghost hands hold you. It uses the same power window; after a cast you cannot use another power in that window.

    Power timing: press Enter → the next team can already read its word while the answer resolves and the zombie moves → the previous team may choose a power (2.5 seconds; longer under Settings → Power window) → the next team's keyboard opens. No choice keeps your energy. Only one power can be used in a window. After every own turn, the power bar opens if a power is usable. Saving energy or missing a window never skips a later choice.

    Progress: three portal marks show completed stages. A gold crest and +steps show who leads. The shared scenery changes when the first zombie crosses; each zombie keeps their own stage and bridge.

    Witching mist: in the Witching Rift (from step 12), violet mist creeps ahead of you during each of your answers. A mistake or timeout lets ghost hands grab you: your next correct answer gets you ready, the one after shakes them off. Only one grab at a time; Ghost Bell stops one grab. Nobody falls and the bridge stays whole. The mist waits while the other team types or while paused.